Stage id=stage1;

---------------[Resources]----------------;

Image id=sky file="BlueSkySkybox.png" ;
Image id=grass file="grass2.png" ;
Image id=tree_texture1 file="tree_texture1.png" ;
Image id=brick file="Brick 11 - 256x256.png" ;
Image id=roof file="Roof 1 - 256x256.png" ;


Material id=material_n file="material_n.snmtl";
Material id=tree_material1 file="tree_material1.snmtl";
Material id=house_material1 file="house_material1.snmtl";
Material id=house_material2 file="house_material2.snmtl";
Material id=house_window_material file="house_window_material.snmtl";




Mesh id=mesh_id0 file="!plane" tile_width=100 tile_height=100 tile_count_x=50 tile_count_y=50 tx_repeat_x=10 tx_repeat_y=10;
Mesh id=tree1 file="tree_texture1.obj" material=tree_material1;
Mesh id=house_mesh1 file="housemodel.obj" material=house_material1 material=house_material2 material=house_material2 material=house_material2 material=house_material1 material=house_window_material material=house_material1;


Group label="trees" visible=true;

---------------[Scene]----------------;

Sky type=DOME dome=sky lf=[NULL] rt=[NULL] up=[NULL] dn=[NULL] ft=[NULL] bk=[NULL] h=16 v=16 tx_pct=1 sp_pct=40 radius=2000;


Actor type=ANIMATED id=plane  mesh=mesh_id0 animation=[NULL] loops=-1 material=material_n pos_x=-87.4883 pos_y=86.7933 pos_z=-81.1285 rot_x=0 rot_y=0 rot_z=0 scale_x=1 scale_y=1 scale_z=1 visible=true store_visible=false shadow=true auto_culling=AUTOCULLING_BOX physics_shape=BOX physics_solid=true physics_mass=0 cube_size=1 radius=1 use_attenuation=false cast_shadow=true light_type=POINT falloff=0 ambient=0 diffuse=0 specular=0 inner_cone=0 outer_cone=0 constant=0 linear=0 quadratic=0 particle_type=POINT dir_x=0 dir_y=0 dir_z=0 use_every_vertex=false normal_dir_mod=100 use_normal_dir=false min_per_sec=0 max_per_sec=0 min_start_color=0 max_start_color=0 min_life=0 max_life=0 max_angle=0 min_start_width=0 min_start_height=0 max_start_width=0 max_start_height=0 center_x=0 center_y=0 center_z=0 ring_thickness=0 box_min_x=0 box_min_y=0 box_min_z=0 box_max_x=0 box_max_y=0 box_max_z=0 normal_x=0 normal_y=0 normal_z=0 length=0 use_outline_only=false terrain_hmap_file= wave_height=0 wave_speed=0 wave_length=0;
Actor type=ANIMATED id=tree1 group="trees" mesh=tree1 animation=[NULL] loops=-1 material=[NULL] pos_x=1162.03 pos_y=87.0033 pos_z=-268.988 rot_x=0 rot_y=0 rot_z=0 scale_x=88.5 scale_y=88.5 scale_z=88.5 visible=true store_visible=true shadow=true auto_culling=AUTOCULLING_BOX physics_shape=BOX physics_solid=false physics_mass=0 cube_size=1 radius=1 use_attenuation=false cast_shadow=true light_type=POINT falloff=0 ambient=0 diffuse=0 specular=0 inner_cone=0 outer_cone=0 constant=0 linear=0 quadratic=0 particle_type=POINT dir_x=0 dir_y=0 dir_z=0 use_every_vertex=false normal_dir_mod=100 use_normal_dir=false min_per_sec=0 max_per_sec=0 min_start_color=0 max_start_color=0 min_life=0 max_life=0 max_angle=0 min_start_width=0 min_start_height=0 max_start_width=0 max_start_height=0 center_x=0 center_y=0 center_z=0 ring_thickness=0 box_min_x=0 box_min_y=0 box_min_z=0 box_max_x=0 box_max_y=0 box_max_z=0 normal_x=0 normal_y=0 normal_z=0 length=0 use_outline_only=false terrain_hmap_file= wave_height=0 wave_speed=0 wave_length=0;
Actor type=ANIMATED id=tree2 group="trees" mesh=tree1 animation=[NULL] loops=-1 material=[NULL] pos_x=1342.89 pos_y=81.5182 pos_z=-1766.24 rot_x=0 rot_y=0 rot_z=0 scale_x=90 scale_y=90 scale_z=90 visible=true store_visible=true shadow=true auto_culling=AUTOCULLING_BOX physics_shape=BOX physics_solid=false physics_mass=0 cube_size=1 radius=1 use_attenuation=false cast_shadow=true light_type=POINT falloff=0 ambient=0 diffuse=0 specular=0 inner_cone=0 outer_cone=0 constant=0 linear=0 quadratic=0 particle_type=POINT dir_x=0 dir_y=0 dir_z=0 use_every_vertex=false normal_dir_mod=100 use_normal_dir=false min_per_sec=0 max_per_sec=0 min_start_color=0 max_start_color=0 min_life=0 max_life=0 max_angle=0 min_start_width=0 min_start_height=0 max_start_width=0 max_start_height=0 center_x=0 center_y=0 center_z=0 ring_thickness=0 box_min_x=0 box_min_y=0 box_min_z=0 box_max_x=0 box_max_y=0 box_max_z=0 normal_x=0 normal_y=0 normal_z=0 length=0 use_outline_only=false terrain_hmap_file= wave_height=0 wave_speed=0 wave_length=0;
Actor type=ANIMATED id=tree3 group="trees" mesh=tree1 animation=[NULL] loops=-1 material=[NULL] pos_x=1726.33 pos_y=96.2395 pos_z=-1490.18 rot_x=0 rot_y=0 rot_z=0 scale_x=90 scale_y=90 scale_z=90 visible=true store_visible=true shadow=true auto_culling=AUTOCULLING_BOX physics_shape=BOX physics_solid=false physics_mass=0 cube_size=1 radius=1 use_attenuation=false cast_shadow=true light_type=POINT falloff=0 ambient=0 diffuse=0 specular=0 inner_cone=0 outer_cone=0 constant=0 linear=0 quadratic=0 particle_type=POINT dir_x=0 dir_y=0 dir_z=0 use_every_vertex=false normal_dir_mod=100 use_normal_dir=false min_per_sec=0 max_per_sec=0 min_start_color=0 max_start_color=0 min_life=0 max_life=0 max_angle=0 min_start_width=0 min_start_height=0 max_start_width=0 max_start_height=0 center_x=0 center_y=0 center_z=0 ring_thickness=0 box_min_x=0 box_min_y=0 box_min_z=0 box_max_x=0 box_max_y=0 box_max_z=0 normal_x=0 normal_y=0 normal_z=0 length=0 use_outline_only=false terrain_hmap_file= wave_height=0 wave_speed=0 wave_length=0;
Actor type=ANIMATED id=tree4 group="trees" mesh=tree1 animation=[NULL] loops=-1 material=[NULL] pos_x=1011.02 pos_y=84.3289 pos_z=-1139.18 rot_x=0 rot_y=0 rot_z=0 scale_x=90 scale_y=90 scale_z=90 visible=true store_visible=true shadow=true auto_culling=AUTOCULLING_BOX physics_shape=BOX physics_solid=false physics_mass=0 cube_size=1 radius=1 use_attenuation=false cast_shadow=true light_type=POINT falloff=0 ambient=0 diffuse=0 specular=0 inner_cone=0 outer_cone=0 constant=0 linear=0 quadratic=0 particle_type=POINT dir_x=0 dir_y=0 dir_z=0 use_every_vertex=false normal_dir_mod=100 use_normal_dir=false min_per_sec=0 max_per_sec=0 min_start_color=0 max_start_color=0 min_life=0 max_life=0 max_angle=0 min_start_width=0 min_start_height=0 max_start_width=0 max_start_height=0 center_x=0 center_y=0 center_z=0 ring_thickness=0 box_min_x=0 box_min_y=0 box_min_z=0 box_max_x=0 box_max_y=0 box_max_z=0 normal_x=0 normal_y=0 normal_z=0 length=0 use_outline_only=false terrain_hmap_file= wave_height=0 wave_speed=0 wave_length=0;
Actor type=ANIMATED id=tree5 group="trees" mesh=tree1 animation=[NULL] loops=-1 material=[NULL] pos_x=1439.19 pos_y=72.4182 pos_z=-929.675 rot_x=0 rot_y=0 rot_z=0 scale_x=90 scale_y=90 scale_z=90 visible=true store_visible=true shadow=true auto_culling=AUTOCULLING_BOX physics_shape=BOX physics_solid=false physics_mass=0 cube_size=1 radius=1 use_attenuation=false cast_shadow=true light_type=POINT falloff=0 ambient=0 diffuse=0 specular=0 inner_cone=0 outer_cone=0 constant=0 linear=0 quadratic=0 particle_type=POINT dir_x=0 dir_y=0 dir_z=0 use_every_vertex=false normal_dir_mod=100 use_normal_dir=false min_per_sec=0 max_per_sec=0 min_start_color=0 max_start_color=0 min_life=0 max_life=0 max_angle=0 min_start_width=0 min_start_height=0 max_start_width=0 max_start_height=0 center_x=0 center_y=0 center_z=0 ring_thickness=0 box_min_x=0 box_min_y=0 box_min_z=0 box_max_x=0 box_max_y=0 box_max_z=0 normal_x=0 normal_y=0 normal_z=0 length=0 use_outline_only=false terrain_hmap_file= wave_height=0 wave_speed=0 wave_length=0;
Actor type=ANIMATED id=tree5 group="trees" mesh=tree1 animation=[NULL] loops=-1 material=[NULL] pos_x=1217.21 pos_y=67.9114 pos_z=74.7491 rot_x=0 rot_y=0 rot_z=0 scale_x=90 scale_y=90 scale_z=90 visible=true store_visible=true shadow=true auto_culling=AUTOCULLING_BOX physics_shape=BOX physics_solid=false physics_mass=0 cube_size=1 radius=1 use_attenuation=false cast_shadow=true light_type=POINT falloff=0 ambient=0 diffuse=0 specular=0 inner_cone=0 outer_cone=0 constant=0 linear=0 quadratic=0 particle_type=POINT dir_x=0 dir_y=0 dir_z=0 use_every_vertex=false normal_dir_mod=100 use_normal_dir=false min_per_sec=0 max_per_sec=0 min_start_color=0 max_start_color=0 min_life=0 max_life=0 max_angle=0 min_start_width=0 min_start_height=0 max_start_width=0 max_start_height=0 center_x=0 center_y=0 center_z=0 ring_thickness=0 box_min_x=0 box_min_y=0 box_min_z=0 box_max_x=0 box_max_y=0 box_max_z=0 normal_x=0 normal_y=0 normal_z=0 length=0 use_outline_only=false terrain_hmap_file= wave_height=0 wave_speed=0 wave_length=0;
Actor type=ANIMATED id=house  mesh=house_mesh1 animation=[NULL] loops=-1 material=[NULL] pos_x=-990.383 pos_y=84.2548 pos_z=-1193.71 rot_x=0 rot_y=59.1241 rot_z=0 scale_x=35 scale_y=35 scale_z=35 visible=true store_visible=false shadow=true auto_culling=AUTOCULLING_BOX physics_shape=BOX physics_solid=false physics_mass=0 cube_size=1 radius=1 use_attenuation=false cast_shadow=true light_type=POINT falloff=0 ambient=0 diffuse=0 specular=0 inner_cone=0 outer_cone=0 constant=0 linear=0 quadratic=0 particle_type=POINT dir_x=0 dir_y=0 dir_z=0 use_every_vertex=false normal_dir_mod=100 use_normal_dir=false min_per_sec=0 max_per_sec=0 min_start_color=0 max_start_color=0 min_life=0 max_life=0 max_angle=0 min_start_width=0 min_start_height=0 max_start_width=0 max_start_height=0 center_x=0 center_y=0 center_z=0 ring_thickness=0 box_min_x=0 box_min_y=0 box_min_z=0 box_max_x=0 box_max_y=0 box_max_z=0 normal_x=0 normal_y=0 normal_z=0 length=0 use_outline_only=false terrain_hmap_file= wave_height=0 wave_speed=0 wave_length=0;
