SPRITE name="grz" frame_size=64,64 detached_shape=TRUE;
SHAPE type=SPRITE_SHAPE_CIRCLE point=0,23 radius=9 ;
ANIMATION name="SPRITE_BASE_ANIMATION" frame_count=1 fps=0 frame=0 ;
ANIMATION name="Walk_Right" frame_count=4 fps=6 frame=0,1,0,3 ;
ANIMATION name="Walk_Left" frame_count=4 fps=7 frame=28,29,30,31 ;
ANIMATION name="Jump_Right" frame_count=1 fps=0 frame=17 ;
ANIMATION name="Jump_Left" frame_count=1 fps=0 frame=45 ;
ANIMATION name="Idle_Right" frame_count=1 fps=0 frame=1 ;
ANIMATION name="Idle_Left" frame_count=1 fps=0 frame=29 ;
