Stage id=stage1;

---------------[Resources]----------------;

Image id=texture_id0 file="survivorMaleB.png" ;


Material id=guy_material file="guy_material.snmtl";
Material id=level_obj_material file="level_obj_material.snmtl";




Mesh id=guy file="char.ms3d" collision_mesh=NONE material=guy_material;
Mesh id=mesh_id0 file="level_collision.obj" collision_mesh=NONE material=level_obj_material;



---------------[Scene]----------------;

Sky type=NONE dome=[NULL] lf=[NULL] rt=[NULL] up=[NULL] dn=[NULL] ft=[NULL] bk=[NULL] h=0 v=0 tx_pct=0 sp_pct=0 radius=0;


Actor type=ANIMATED id=guy  mesh=guy animation=RUN loops=-1 material=[NULL] pos_x=80 pos_y=85 pos_z=570 rot_x=0 rot_y=-140.876 rot_z=0 scale_x=4 scale_y=4 scale_z=4 visible=true store_visible=true shadow=true auto_culling=AUTOCULLING_OFF physics_shape=CAPSULE physics_solid=true physics_mass=1 cube_size=1 radius=1 use_attenuation=false cast_shadow=true light_type=POINT falloff=0 ambient=1065353216 diffuse=1065353216 specular=1065353216 inner_cone=0 outer_cone=0 constant=0 linear=0 quadratic=0 particle_type=POINT dir_x=0 dir_y=0 dir_z=0 use_every_vertex=false normal_dir_mod=100 use_normal_dir=false min_per_sec=0 max_per_sec=0 min_start_color=0 max_start_color=0 min_life=0 max_life=0 max_angle=0 min_start_width=0 min_start_height=0 max_start_width=0 max_start_height=0 center_x=0 center_y=0 center_z=0 ring_thickness=0 box_min_x=0 box_min_y=0 box_min_z=0 box_max_x=0 box_max_y=0 box_max_z=0 normal_x=0 normal_y=0 normal_z=0 length=0 use_outline_only=false terrain_hmap_file= terrain_size=0 patch_size=0 wave_height=0 wave_speed=0 wave_length=0;
Actor type=OCTREE id=level  mesh=mesh_id0 animation=[NULL] loops=-1 material=[NULL] pos_x=0 pos_y=0 pos_z=0 rot_x=0 rot_y=0 rot_z=0 scale_x=4 scale_y=4 scale_z=4 visible=true store_visible=true shadow=false auto_culling=AUTOCULLING_BOX physics_shape=TRIMESH physics_solid=true physics_mass=0 cube_size=1 radius=1 use_attenuation=false cast_shadow=true light_type=POINT falloff=0 ambient=1065353216 diffuse=1065353216 specular=1065353216 inner_cone=0 outer_cone=0 constant=0 linear=0 quadratic=0 particle_type=POINT dir_x=0 dir_y=0 dir_z=0 use_every_vertex=false normal_dir_mod=100 use_normal_dir=false min_per_sec=0 max_per_sec=0 min_start_color=0 max_start_color=0 min_life=0 max_life=0 max_angle=0 min_start_width=0 min_start_height=0 max_start_width=0 max_start_height=0 center_x=0 center_y=0 center_z=0 ring_thickness=0 box_min_x=0 box_min_y=0 box_min_z=0 box_max_x=0 box_max_y=0 box_max_z=0 normal_x=0 normal_y=0 normal_z=0 length=0 use_outline_only=false terrain_hmap_file= terrain_size=0 patch_size=0 wave_height=0 wave_speed=0 wave_length=0;
Actor type=LIGHT id=point_light  mesh=[NULL] animation=[NULL] loops=-1 material=[NULL] pos_x=12.4144 pos_y=146.678 pos_z=568.76 rot_x=0 rot_y=0 rot_z=0 scale_x=1 scale_y=1 scale_z=1 visible=true store_visible=true shadow=true auto_culling=AUTOCULLING_BOX physics_shape=SPHERE physics_solid=false physics_mass=0 cube_size=1 radius=400 use_attenuation=false cast_shadow=true light_type=POINT falloff=0 ambient=1065353216 diffuse=1065353216 specular=1065353216 inner_cone=0 outer_cone=0 constant=0 linear=0 quadratic=0 particle_type=POINT dir_x=0 dir_y=0 dir_z=0 use_every_vertex=false normal_dir_mod=100 use_normal_dir=false min_per_sec=0 max_per_sec=0 min_start_color=0 max_start_color=0 min_life=0 max_life=0 max_angle=0 min_start_width=0 min_start_height=0 max_start_width=0 max_start_height=0 center_x=0 center_y=0 center_z=0 ring_thickness=0 box_min_x=0 box_min_y=0 box_min_z=0 box_max_x=0 box_max_y=0 box_max_z=0 normal_x=0 normal_y=0 normal_z=0 length=0 use_outline_only=false terrain_hmap_file= terrain_size=0 patch_size=0 wave_height=0 wave_speed=0 wave_length=0;
