Stage id=stage1;

---------------[Resources]----------------;

Image id=background file="background.jpg" ;
Image id=background_ddn file="background_ddn.jpg" ;
Image id=lion file="lion.jpg" ;
Image id=lion2_ddn file="lion2_ddn.jpg" ;
Image id=lion_ddn file="lion_ddn.jpg" ;
Image id=spnza_bricks_a_ddn file="spnza_bricks_a_ddn.jpg" ;
Image id=spnza_bricks_a_diff file="spnza_bricks_a_diff.jpg" ;
Image id=spnza_bricks_a_spec file="spnza_bricks_a_spec.jpg" ;
Image id=sponza_arch_ddn file="sponza_arch_ddn.jpg" ;
Image id=sponza_arch_diff file="sponza_arch_diff.jpg" ;
Image id=sponza_arch_spec file="sponza_arch_spec.jpg" ;
Image id=sponza_ceiling_a_diff file="sponza_ceiling_a_diff.jpg" ;
Image id=sponza_ceiling_a_spec file="sponza_ceiling_a_spec.jpg" ;
Image id=sponza_column_a_ddn file="sponza_column_a_ddn.jpg" ;
Image id=sponza_column_a_diff file="sponza_column_a_diff.jpg" ;
Image id=sponza_column_a_spec file="sponza_column_a_spec.jpg" ;
Image id=sponza_column_b_ddn file="sponza_column_b_ddn.jpg" ;
Image id=sponza_column_b_diff file="sponza_column_b_diff.jpg" ;
Image id=sponza_column_b_spec file="sponza_column_b_spec.jpg" ;
Image id=sponza_column_c_ddn file="sponza_column_c_ddn.jpg" ;
Image id=sponza_column_c_diff file="sponza_column_c_diff.jpg" ;
Image id=sponza_column_c_spec file="sponza_column_c_spec.jpg" ;
Image id=sponza_curtain_blue_diff file="sponza_curtain_blue_diff.jpg" ;
Image id=sponza_curtain_diff file="sponza_curtain_diff.jpg" ;
Image id=sponza_curtain_green_diff file="sponza_curtain_green_diff.jpg" ;
Image id=sponza_details_diff file="sponza_details_diff.jpg" ;
Image id=sponza_details_spec file="sponza_details_spec.jpg" ;
Image id=sponza_fabric_blue_diff file="sponza_fabric_blue_diff.jpg" ;
Image id=sponza_fabric_diff file="sponza_fabric_diff.jpg" ;
Image id=sponza_fabric_green_diff file="sponza_fabric_green_diff.jpg" ;
Image id=sponza_fabric_spec file="sponza_fabric_spec.jpg" ;
Image id=sponza_flagpole_diff file="sponza_flagpole_diff.jpg" ;
Image id=sponza_flagpole_spec file="sponza_flagpole_spec.jpg" ;
Image id=sponza_floor_a_diff file="sponza_floor_a_diff.jpg" ;
Image id=sponza_floor_a_spec file="sponza_floor_a_spec.jpg" ;
Image id=sponza_roof_diff file="sponza_roof_diff.jpg" ;
Image id=vase_ddn file="vase_ddn.jpg" ;
Image id=vase_dif file="vase_dif.jpg" ;


Material id=Material__25 file="Material__25.snmtl";
Material id=Material__298 file="Material__298.snmtl";
Material id=Material__47 file="Material__47.snmtl";
Material id=arch file="arch.snmtl";
Material id=bricks file="bricks.snmtl";
Material id=ceiling file="ceiling.snmtl";
Material id=column_a file="column_a.snmtl";
Material id=column_b file="column_b.snmtl";
Material id=column_c file="column_c.snmtl";
Material id=details file="details.snmtl";
Material id=fabric_a file="fabric_a.snmtl";
Material id=fabric_c file="fabric_c.snmtl";
Material id=fabric_d file="fabric_d.snmtl";
Material id=fabric_e file="fabric_e.snmtl";
Material id=fabric_f file="fabric_f.snmtl";
Material id=fabric_g file="fabric_g.snmtl";
Material id=flagpole file="flagpole.snmtl";
Material id=floor file="floor.snmtl";
Material id=roof file="roof.snmtl";
Material id=vase file="vase.snmtl";




Mesh id=sponza_mesh file="sponza.obj" collision_mesh=NONE material=Material__25 material=Material__298 material=Material__47 material=arch material=bricks material=ceiling material=column_a material=column_b material=column_c material=details material=fabric_a material=fabric_c material=fabric_d material=fabric_e material=fabric_f material=fabric_g material=flagpole material=floor material=roof material=vase;
Mesh id=test_plane file="!plane" tile_width=100 tile_height=100 tile_count_x=10 tile_count_y=10 tx_repeat_x=10 tx_repeat_y=10 collision_mesh=NONE;



---------------[Scene]----------------;

Sky type=NONE dome=[NULL] lf=[NULL] rt=[NULL] up=[NULL] dn=[NULL] ft=[NULL] bk=[NULL] h=0 v=0 tx_pct=0 sp_pct=0 radius=0;


Actor type=OCTREE id=sponza  mesh=sponza_mesh animation=[NULL] loops=-1 material=[NULL] pos_x=0 pos_y=0 pos_z=-270 rot_x=0 rot_y=0 rot_z=0 scale_x=1 scale_y=1 scale_z=1 visible=true store_visible=true shadow=false auto_culling=AUTOCULLING_BOX physics_shape=BOX physics_solid=false physics_mass=0 cube_size=1 radius=1 use_attenuation=false cast_shadow=true light_type=POINT falloff=0 ambient=1065353216 diffuse=1065353216 specular=1065353216 inner_cone=0 outer_cone=0 constant=0 linear=0 quadratic=0 particle_type=POINT dir_x=0 dir_y=0 dir_z=0 use_every_vertex=false normal_dir_mod=100 use_normal_dir=false min_per_sec=0 max_per_sec=0 min_start_color=0 max_start_color=0 min_life=0 max_life=0 max_angle=0 min_start_width=0 min_start_height=0 max_start_width=0 max_start_height=0 center_x=0 center_y=0 center_z=0 ring_thickness=0 box_min_x=0 box_min_y=0 box_min_z=0 box_max_x=0 box_max_y=0 box_max_z=0 normal_x=0 normal_y=0 normal_z=0 length=0 use_outline_only=false terrain_hmap_file= terrain_size=1973300768 patch_size=1 wave_height=0 wave_speed=0 wave_length=0;
Actor type=LIGHT id=point_light  mesh=[NULL] animation=[NULL] loops=-1 material=[NULL] pos_x=-388.698 pos_y=515.612 pos_z=-258.389 rot_x=-269.659 rot_y=0 rot_z=0 scale_x=1 scale_y=1 scale_z=1 visible=true store_visible=true shadow=false auto_culling=AUTOCULLING_BOX physics_shape=SPHERE physics_solid=false physics_mass=0 cube_size=1 radius=600 use_attenuation=false cast_shadow=true light_type=POINT falloff=20 ambient=4293980400 diffuse=4293980400 specular=4293980400 inner_cone=300 outer_cone=400 constant=100 linear=100 quadratic=100 particle_type=POINT dir_x=0 dir_y=0 dir_z=0 use_every_vertex=false normal_dir_mod=100 use_normal_dir=false min_per_sec=0 max_per_sec=0 min_start_color=0 max_start_color=0 min_life=0 max_life=0 max_angle=0 min_start_width=0 min_start_height=0 max_start_width=0 max_start_height=0 center_x=0 center_y=0 center_z=0 ring_thickness=0 box_min_x=0 box_min_y=0 box_min_z=0 box_max_x=0 box_max_y=0 box_max_z=0 normal_x=0 normal_y=0 normal_z=0 length=0 use_outline_only=false terrain_hmap_file= terrain_size=1973300832 patch_size=1 wave_height=0 wave_speed=0 wave_length=0;
