#title GetActorCollisionShape [RCBasic Doc]
#header function GetActorCollisionShape(actor)

Returns the actor's collision shape

Possible values:
#list ul
#li ACTOR_SHAPE_NONE
#li ACTOR_SHAPE_BOX
#li ACTOR_SHAPE_SPHERE
#li ACTOR_SHAPE_CYLINDER
#li ACTOR_SHAPE_CAPSULE
#li ACTOR_SHAPE_CONE
#li ACTOR_SHAPE_CONVEXHULL
#li ACTOR_SHAPE_TRIMESH
#/list

#ref SetActorCollisionShape
