#title GetActorRotationQ [RCBasic Doc]
#header sub GetActorRotationQ( actor,  ByRef  x,  ByRef  y,  ByRef  z,  ByRef  w)

Gets the actors rotation as a quaternion.

Note: This is useful for calculations that require quaternion but most developers should just use GetActorTransform()

#ref GetActorRotation SetActorRotation
