#title SetSpriteSource [RCBasic Doc]
#header Sub SetSpriteSource(sprite, img)

Changes the image source for a sprite frame sheet

Note: This needs to be the same size as the current image source or you will have rendering issues

#code
isFullScreen = false
vSync = true
winWidth = 640
winHeight = 480
canViewPortX = 0
canViewPortY = 0

OpenWindow("SetSpriteSource", winWidth, winHeight, isFullScreen, vSync)
sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight)
Canvas(sCanvas)

DIM frown
DIM frownW
DIM frownH

frowny1 = LoadImage("frowny1.png")
frowny2 = LoadImage("frowny2.png")
GetImageSize(frown, frownW, frownH)

frownSprite = CreateSprite(frown, frownW, frownH)
SetSpritePosition(frownSprite, 100, 100)

While Not Key(K_ESCAPE)
	If KEY(K_SPACE) Then
		SetSpriteSource(frownSprite, frowny2)
	End If
	Update()
Wend
#/code

#image "images/frowny1.png"
#image "images/frowny2.png"

#ref GetSpriteSource
