#title SpriteZ [RCBasic Doc]
#header Function SpriteZ(sprite)

Returns the drawing priority for sprites.

Note: Sprites with a higher Z order are drawn first and those with lower values will be drawn on top

#code
isFullScreen = false
vSync = true
winWidth = 640
winHeight = 480
canViewPortX = 0
canViewPortY = 0

OpenWindow("ScaleSprite", winWidth, winHeight, isFullScreen, vSync)
pCanvas = OpenCanvas(200, 80, 0, 0, 200, 80, 1)                                     'Need to open a canvas for drawing the text
sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight)
Canvas(sCanvas)

DIM eye
DIM eyeW
DIM eyeH
DIM eyeZ
DIM sword
DIM swordW
DIM swordH
DIM swordZ
ReleaseKey = 0

DIM font1

Font1 = LoadFont("DripOctober.ttf", 16)
SetFont(Font1)
SetColor(RGB(100, 200, 200))

eye = LoadImage("theEye.png")
GetImageSize(eye, eyeW, eyeH)

sword = LoadImage("sword.png")
GetImageSize(sword, swordW, swordH)

eyeSprite = CreateSprite(eye, eyeW, eyeH)
SetSpritePosition(eyeSprite, 100, 100)
SetSpriteZ(eyeSprite, 1)

swordSprite = CreateSprite(sword, swordW, swordH)
SetSpritePosition(swordSprite, 89, 75)
SetSpriteZ(swordSprite, 5)

While Not Key(K_ESCAPE)

swordZ = SpriteZ(swordSprite)
eyeZ = SpriteZ(eyeSprite)

Canvas(pCanvas)                                            'change to the standard drawing canvas for drawing text
DrawText("Eye Sprite Z: " + STR$(eyeZ), 10, 30)
DrawText("Sword Sprite Z: " + STR$(swordZ), 10, 50)

Update()
Wend
#/code

#image "images/theEye.png"

#image "images/sword.png"

<br>
<a href="../doc_files/images/DripOctober.ttf">Link to Font (It's locally on your computer, your not downloading anything from the internet)</a>
<br>

#ref SetSpriteZ
