Math
- Function Abs(n)
Returns the absolute value of n.
- Function Acos(n)
Returns the Arcosine of n.
- Function AndBit(a, b)
Returns the bitwise AND operation of 2 numbers.
- Function Asin(n)
Returns the ArcSine of a number.
- Function Atan(n)
Returns the ArcTangent of a number.
- Function ATan2(y, x)
Returns the ArcTangent of x and y
- Function Bin$(n)
Returns the binary representation of a number.
- Function CInt32(i)
Returns a 32-bit signed integer.
- Function CInt64(i)
Returns a 64-bit signed integer.
- Function Cos(n)
Returns the Cosine of an angle.
- Function Degrees(r)
Returns angle converted from radians to degrees.
- Function Exp(n)
Returns the exponential function of a number.
- Function Frac(n)
Returns the decimal portion of a number.
- Function Hex$(n)
Returns a hexadecimal representation of a number.
- Function HexVal(n$)
Returns the integer value of a hexadecimal string.
- Function Int(n)
Returns a number converted to an integer.
- Function Log(n)
Returns the logarithm of a number.
- Function OrBit(a, b)
Returns the value of the bitwise OR operation on the operands A and B
- Function Radians(d)
Returns an angle converted from degrees to radians
- Function Randomize(n)
Seeds the random number generator
- Function Rand(n)
Returns a random number between 0 and n.
- Function Round(n)
Rounds n to the nearest whole number.
- Function Sign(n)
Returns the sign of a number n 0 returns 1.
- Function Sin(n)
Returns the sine of angle n.
- Function Sqrt(n)
Returns the square root of n.
- Function Tan(n)
Returns the tangent of n.
- Function XOrBit(a, b)
Returns the value of the bitwise XOR operation on the operands A and B.
- Function GetLineIntersection(p0_x, p0_y, p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, ByRef i_x, ByRef i_y)
Sets (i_x, i_y) to the intersection of lines p0-p1 and p2-p3 Returns true if there is a collision and false if not.
- Function Interpolate(min_a, max_a, mid_a, min_b, max_b)
This function returns a value interpolated based on the comparison between a mid value in a range of given min and max values.
- Function PointInQuad(px, py, x1, y1, x2, y2, x3, y3, x4, y4)
Returns true if the point (px, py) is in the quad (x1, y1) to (x4, y4).
- Function PointInTri(px, py, x1, y1, x2, y2, x3, y3)
Returns true if the point (px, py) is in the quad (x1, y1) to (x3, y3).
- Function Distance2D(x1, y1, x2, y2)
Returns the distance between 2 points in 2d space.
- Function Distance3D(x1, y1, z1, x2, y2, z2)
Returns the distance between 2 points in 3d space.
- Function GetCircleLineIntersection(circle_x, circle_y, radius, x1, y1, x2, y2, ByRef ix1, ByRef iy1, ByRef ix2, ByRef iy2)
Calculates the points where a circle and line intersect and stores the intersection points in (ix1, iy1) and (ix2, iy2).
NOTE: This function returns 0 if there is no intersection and 1 or 2 if there is 1 or 2 intersection points. If it only returns 1 then only (ix1, iy1) will be set.
- Function GetLinePlaneIntersection(ByRef line_point, ByRef line_direction, ByRef plane_point_1, ByRef plane_point_2, ByRef plane_point_3, ByRef intersection)
This function calculates the intersection between a line and a plane in 3D space and stores the result in intersection.
Parameters:
- line_point - An array with an (x,y,z) point representing the start of a line.
- line_direction - An array with an (x,y,z) point representing another point on the line in the direction its moving.
- plane_point_1 - An array with an (x,y,z) point representing a point on a plane in 3D space.
- plane_point_2 - An array with an (x,y,z) point representing a point on a plane in 3D space.
- plane_point_3 - An array with an (x,y,z) point representing a point on a plane in 3D space.
Returns true if intersection point is on the plane.
- Function GetLineAngle(x1, y1, x2, y2)
Gets an angle between 2 points.
- Function DotProduct(x1, y1, z1, x2, y2, z2)
Returns the dot product from 2 vectors.
- Sub InterpolateVector(x1, y1, x2, y2, distance, ByRef ix, ByRef iy, ByRef iz)
Gets an interpolated vector a given distance along a line starting at (x1, y1, z1) and ending at (x2, y2, z2).
- Sub InterpolateVector(x1, y1, z1, x2, y2, z2, distance, ByRef ix, ByRef iy, ByRef iz)
Gets a quadratic interpolated vector based on a distance between 3 vectors.
- Function VectorIsBetweenPoints((x, y, z, start_x, start_y, start_z, end_x, end_y, end_z)
Returns TRUE if a vector is between 2 points.
- Sub NormalizeVector((x, y, z, ByRef nx, ByRef ny, ByRef nz)
Returns a normalized vector from (x,y,z).
- Sub GetHorizontalAngle((x, y, z, ByRef hx, ByRef hy, ByRef hz)
Get the rotation vector that would make a (0,0,1) direction vector point in the same direction as the given direction vector.
- Sub GetRotationToTarget((x, y, z, tgt_x, tgt_y, tgt_z, ByRef rx, ByRef ry, ByRef rz)
Gets a rotation vector to a target from an origin point.