Water Actors

Functions for creating and configuring water surface actors.

CreateWaterActor(mesh, waveHeight, waveSpeed, waveLength)

Creates an actor with water properties set on a base mesh


CreateWaterPlaneActor(w, h)

Returns a water plane actor

See also

CreateMeshActor(), CreateMeshOctreeActor(), CreateCubeActor(), CreateSphereActor(), CreateLightActor()


setWaterColor(actor, c)

getWaterColor(actor)

setWaterColorBlendFactor(actor, cbfactor)

getWaterColorBlendFactor(actor)

setWaterWaveHeight(actor, h)

getWaterWaveHeight(actor)

setWaterWindDirection(actor, x, z)

getWaterWindDirection(actor, ByRef x, ByRef z)

setWaterWindForce(actor, f)

getWaterWindForce(actor)