Water Actors
Functions for creating and configuring water surface actors.
- CreateWaterActor(mesh, waveHeight, waveSpeed, waveLength)
Creates an actor with water properties set on a base mesh
- CreateWaterPlaneActor(w, h)
Returns a water plane actor
See also
CreateMeshActor(),CreateMeshOctreeActor(),CreateCubeActor(),CreateSphereActor(),CreateLightActor()
- setWaterColor(actor, c)
- getWaterColor(actor)
- setWaterColorBlendFactor(actor, cbfactor)
- getWaterColorBlendFactor(actor)
- setWaterWaveHeight(actor, h)
- getWaterWaveHeight(actor)
- setWaterWindDirection(actor, x, z)
- getWaterWindDirection(actor, ByRef x, ByRef z)
- setWaterWindForce(actor, f)
- getWaterWindForce(actor)